{{ @building.name }}

{{ @building.name }}

{{ @building.description }}

{{ @lang.level ?: 'Level' }} {{ @building.level }} / {{ @building.max_level }}

📊 {{ @lang.statistics ?: 'Info' }}

{{ @lang.level ?: 'Level' }} {{ @building.level }} / {{ @building.max_level }}
{{ @lang.hpResearchHint ?: 'Runs HP research and increases unit hit points.' }}
{{ @lang.atkDefResearchHint ?: 'Runs ATK and DEF research and increases attack and defense.' }}

⬆️ {{ @lang.upgrade ?: 'Upgrade' }}

{{ @lang.crop ?: 'Crop' }} {{ @lang.crop ?: 'Crop' }} {{ @upgrade_cost.crop }}
{{ @lang.lumber ?: 'Lumber' }} {{ @lang.lumber ?: 'Lumber' }} {{ @upgrade_cost.lumber }}
{{ @lang.stone ?: 'Stone' }} {{ @lang.stone ?: 'Stone' }} {{ @upgrade_cost.stone }}
{{ @lang.iron ?: 'Iron' }} {{ @lang.iron ?: 'Iron' }} {{ @upgrade_cost.iron }}
{{ @lang.gold ?: 'Gold' }} {{ @lang.gold ?: 'Gold' }} {{ @upgrade_cost.gold }}
⏱ {{ @lang.time ?: 'Time' }} {{ @upgrade_cost.time }}
❌ {{ @lang.notEnoughRes ?: 'Not enough resources' }}
✅ {{ @lang.maxLevel ?: 'Max level' }}
🔒 {{ @lang.constrBuilding ?: 'You need to build this structure first.' }}
🏛 {{ @lang.goToHall ?: 'Go to Hall' }}

💚 {{ @lang.hitPoints ?: 'Hit Points (HP) Research' }}

⚔️ {{ @lang.weapon ?: 'Attack & Defense Research' }}

{{ @uu.name }}

{{ @uu.name }}

HP
{{ @uu.current_hp }} Lv{{ @uu.u_level }}
ATK
{{ @uu.current_atk }} Lv{{ @uu.w_level }}
DEF
{{ @uu.current_def }} Lv{{ @uu.a_level }}
⏳ {{ @lang.upgrading ?: 'Researching...' }}
💚 HP — {{ @lang.maxLevel ?: 'MAX' }}
⚔️ ATK — {{ @lang.maxLevel ?: 'MAX' }}
🛡️ DEF — {{ @lang.maxLevel ?: 'MAX' }}

⏳ {{ @lang.unitUpgQueue ?: 'Research Queue' }}

{{ @uq.name }} 💚 HP ⚔️ ATK 🛡️ DEF {{ @uq.timeLeft }}
← {{ @lang.back ?: 'Back to Town' }}